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- // startup script for dedicated server
-
- // make all textures and shadows as low quality as possible - this effectively makes it take almost no memory
- tex_iNormalQuality=11;
- tex_iAnimationQuality=11;
- tex_iNormalSize=1;
- tex_iAnimationSize=1;
- tex_iEffectSize=1;
- tex_bFineEffect=0;
- shd_iStaticSize=1;
- shd_iDynamicSize=1;
- shd_bFineQuality=0;
- shd_bCacheAll=0;
-
- plr_bOnlySam=1;
-
- // here we put extra settings for GameSpy that users will be able to see in their browsers
- // it is best that you fill-in this info, so users can see what they are connecting to
- // example would be:
- // gam_strGameSpyExtras = "\\dedicatedserver\\yes\\system\\PIII@500/512MB/Win2k\\connection\\T1\\admin\\sam@hotmail.com";
- // just take care to format those backslashes right and always add the settings in pairs key-value
-
- gam_strGameSpyExtras = "\\dedicatedserver\\yes\\connection\\<not_configured>\\admin\\<not_configured>";
-
-
- // if you are running on a multihomed computer, you'll have to
- // setup the ip on which you want the server to be visible here,
- // in this syntax:
- // net_strLocalHost = "server.ip.goes.here";
-
- // also, you might want to manually setup your location description,
- // so that people know how far your server is from them
- // if you don't set it up, it will automatically read your country code
- // from locale settings in Windows, but you might want to put exact
- // country and city where you are
- // here is an example:
- // net_strLocationCode="Zagreb, Croatia";
-
-